Whenever I make a new model, I almost alway revert back to this tutorial to help me with texturing models.
https://www.youtube.com/watch?v=m8oC1HsjOgk&spfreload=10
Wednesday, April 15, 2015
Monday, April 6, 2015
Results from exploded bake!
Using XNormal, these are the results of the exported bake.
Here is my basic color and normal maps. Using the Diffuse map I can then begin to create the emissive map and specular map.
Saturday, April 4, 2015
Exploded bake procedures
Since the highpoly and low poly models intersect a lot at various spots, the best way to deal with this is by doing what is called an "Exploded Bake" to render out all of the ambient occlusion shadows and normals from the normal maps without overlapping.
Simply put, an exploded bake is just an "exploded" version of your model that all of the elements are spread out in the 3D space far away so no overlapping shadows show up on your texture maps
Simply put, an exploded bake is just an "exploded" version of your model that all of the elements are spread out in the 3D space far away so no overlapping shadows show up on your texture maps
Friday, April 3, 2015
Low Poly Rocket launcher model
Here is the low poly or "in game" model of the rocket launcher. This model took about 7.5 hours to completely model and UV map.
Subscribe to:
Posts (Atom)